Age group: 20-34
3D Animation - Introduction to 3D Animation - Adding Objects - Transformation - Duplication and Snapping - Camera Setup and 3Point light setup - Learn Outliner and Rendering - Introduction to Box Modelling - Vertices ,edges and faces - Extruding in Blender - Normals in Blender - Insetting in Blender - Sliding and Selection - Snapping tool and Array modifier - Joining Mesh objects and Block Modelling wrap up - Project Introduction to 3D Animation - Introduction to 3D and Blender - Get familiar with Blender - Installation of Blender2.8 - Opening and saving the task in Blender Adding Objects - What is 3D cursor - How to add new primitive - How to delete object Transformation - Scaling and rotating - Access the various ways of accessing tools - Apply rotation and scaling transforms Duplication and Snapping - How to create duplicate objects - Useful skills can be rapidly make the changes - Prototyping - Enable snapping - Switch between different snapping modes - Understanding some of the pitfalls - Position and align the objects with precision Camera Setup and 3Point light setup - Look at the scene through the camera - Position the camera ready form - How to quickly move the camera - Setup a 3 Point lighting rig - Edit a lamp basic properties - Parent the lights to camera Learn Outliner and Rendering - Setup resolution settings - Render out first render - Switch between cycles and Eevee rendering Introduction to Box Modelling - Basics of Box Modelling Concepts - Fundamentals of how 3D world works - Switch between edit mode and object mode - Edit the position of vertices ,edges and faces Vertices ,edges and faces - Deletion of vertex edge or face - create a new face or edge by filling - Learn about dissolving - Merging vertices in Blender - Avoid duplicate vertices - Removing doubles Extruding in Blender - What is Extruding - Planning of Your Model - Apply faces ,edges and vertices - What are pivot points - How to change Pivot Points - Add multiple materials slots Normals in Blender - What are normals in Blender - Normals like vectors - How to fix the normals Insetting in Blender - Use of Inset tool - Edge loops, loop cut and slide - How to select edge loop - Show the power off loop cut - How to control the slide function Sliding and Selection - Moving twice to active slide - Slide constraints the movement - Learn different selection tools and Expand the selection Snapping tool and Array modifier - Using the snapping tool in edit mode - How to snap objects into place control whether or not merge - vertices during the moving process - Repeating objects using array modifier - How to separate your geometry Joining Mesh objects and Block Modelling wrap up - Joining mesh objects together - Joins to the active selected Mesh objects - perfection in Block Modelling Project - A complete project with Animation skills
Understanding of basics of computer
Enthuziasm to become a 3D animator
Gain an introduction to lighting and camera work to enhance the visual quality of 3D animations.
Learn to apply basic animation techniques to produce smooth and realistic motion.
Develop skills in using animation software tools and interfaces effectively.
Create simple 3D animations using beginner-friendly software, focusing on character movement and environmental interaction.
Understand the basic principles of 3D animation, including keyframe animation, modeling, texturing, and rendering.
Knowledge of basics of 3D artwork
Confidence in navigating around the Blender and other tools
Understanding of whole 3D pipeline : Modeling, Animation, and Rendering
Skill of creating own 3D animation projects
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